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How To Draw A Map Step By Step

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Maps accept been a part of human culture for millenia. Whether information technology's to show terrain details in training for invasion, plotting trade routes across oceans, or even how to get from one station to an other, maps can be used for many purposes. Now you can learn how to describe your own!

  1. 1

    Use a topological map to brandish routes. A topological map merely shows routes from 1 point to another. It ignores whatever scale or even the existent-life positioning of the locations. Probably the best example is the London Underground map.

  2. 2

    Practise some planning. To describe a topological map, you need to describe a symbol for each location, and a bunch of lines connecting them together (representing the routes between them). You need to program this out so that you don't end up with a mess of lines. Recall: the position of the objects on the map does not have to correspond to their existent-life locations.

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  3. iii

    Make some sketches. Try sketching it in dissimilar means. It will aid y'all to encounter what you tin can modify to make it better. Endeavor making the routes different colours to make them stand up out, use different symbols for dissimilar types of objects, etc.

  4. 4

    Describe a slap-up version. This is the version that y'all will use every bit the actual map. Try to arrive as not bad as possible.

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  1. ane

    Use a planimetric map to show scale/position. A planimetric map is fatigued to scale with the objects in the right positions, simply shows no indication of top. Imagine information technology similar flying over the surface area and taking a photo. If you look at the photo, y'all can run into where everything is in relation to each other, but because information technology is 2D, y'all can't see how high up things are.

  2. 2

    Decide on a scale. Broad area maps usually utilise 1:25,000 (4cm = 1km) or ane:50,000 (2cm = 1km) or fifty-fifty bigger. A pocket-sized-scale map may utilise something like 1:100 (1cm = 1m) or one:50 (2cm = 1m). Maps of actually tiny stuff tin employ scales such equally 10,000:1 (1cm = 1 micron), just you'll probably never demand to describe something like this (unless yous need to draw a map of a computer chip that does homework, or something similar).

  3. 3

    Decide on a key. Having a key makes it easier to put stuff on your map, without having to draw it out in miniature. Some usual symbols include blue lines for rivers, squares for buildings, triangles for hills and mountains, etc.

  4. 4

    Option a reference point. Every bit everything is fatigued to scale, yous need to pick a reference point (commonly the middle of the map, or a prominent characteristic). Imagine it like plotting a graph, you have to have an origin so that you know where the points are meant to get.

  5. 5

    Decide which objects you want on your map. For each object, you demand to know it's distance from the reference point and it's begetting (the angle between a line connecting the object to the reference bespeak and a line connecting the reference point to the Northward Pole. Measured clockwise from Due north).

  6. 6

    Determine which direction on your map is North. Describe a petty compass on the map to show which mode it is.

  7. 7

    Utilise your calibration to convert the real-life distances into map distances. Say yous take an object 6km away, and your scale is ane:50,000. 6km = 6000m = 600,000 cm. 600,000/fifty,000 = 12. the object should exist 12 cm away on the map.

  8. 8

    Start cartoon the objects onto the map. Say you have an object 6km abroad at a bearing of 255 degrees. Using the scale, it should be 12cm away from the reference point (run across above). As the bearing is 255 degrees, it should be at an bending of 255 degrees clockwise from the Northward direction (usually towards the top of the map). You may wish to draw a faint pencil line from the reference indicate towards North. Measure the angles from this line. Remember: bearings are always given as clockwise angles.

  9. nine

    Add a scale indicator. At that place are three ways of doing this (each example uses a calibration of 1:50,000):

    • Draw a foursquare grid in the groundwork. The lengths of the sides of the squares correspond to some distance, commonly one kilometre. Brand sure that you lot write down what this distance is, somewhere on the map. For the example, the squares would be 2cm across.
    • Draw a scale bar on the map. This is a little bar, usually one or two cm across, labelled with how long it would be in existent life. For the example, a scale bar 1cm long would be labelled 1/two km.
    • Write the scale (1:fifty,000) somewhere on the map. Some maps employ a combination of these methods (due east.one thousand. the Os maps of Britain use all iii).

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  1. 1

    Depict a topographical map if height matters. A topographical map is similar to a planimetric map, but it shows the heights of objects above (and beneath) a called reference height, unremarkably assumed to be sea level.

  2. 2

    Depict a planimetric map of the area. This will serve equally the basis for a topographical map.

  3. three

    Kickoff plotting profile lines. A contour line connects areas of equal height. Make sure that they are well spaced (e.g. every ten metres). Contour lines may not cross over each other. The closer they are together, the steeper the ground is. The only time contour lines are allowed to touch is at a cliff border, where the height changes very rapidly.

  4. 4

    Label the profile lines. Don't label every one, you'll exist there forever. Normally, only every five or ten lines are labelled.

  5. 5

    Identify a dot at the highest points of hills. Label these dots with the height of the hills.

    • The picture shows the process of plotting profile lines.

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Add New Question

  • Question

    How to differentiate between land forms marked past contour lines?

    Kathy5421

    Kathy5421

    Community Answer

    Y'all should use a key, which is a nautical chart that tells the reader what the icons are.

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  • Although it's not a necessity, when drawing a topological map, try to depict it without the lines crossing each other.

  • If you mess up, scrap it and kickoff again.

Cheers for submitting a tip for review!

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  • When drawing very large areas, there may be some baloney. This is due to the curvature of the Earth. In this case, you'll demand some course of project (eastward.g. Mercator project) to brand your map look more professional.

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About This Article

Commodity Summary X

To draw a simple topological map to display routes, start with some preliminary sketches so yous can map out each location. Describe a symbol for each location and add together lines to connect them, which represent different routes that can be used. Try making the route lines dissimilar colors so they stand out, and employ a variety of symbols to represent different types of objects. Once you've got everything worked out, create a final version of the map that's as bully as possible. For tips on making other kinds of maps, like planimetric and topographical maps, read on!

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Source: https://www.wikihow.com/Draw-a-Map

Posted by: lenoxnembee.blogspot.com

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